Tonight went smoothly again with no real bugs to report. A typo was noticed in one of the journal entries, which I have now corrected in my own current build, but it was not enough to warrant a public update yet. There was one other issue, which could be more of a problem, but I suspect it unlikely to happen for most people and even then, only likely in a multi-player game: Having the refugee gate guard accidentally lock himself out! I could write some code to ensure this does not happen, but I suspect that it was a one-off and I will wait to here if anybody else encounters the problem before I do anything more about it. In theory, there is still a work around, but again, I won't divulge that unless I really have to, as it is a bit involved.
I have also decided that I will no longer be doing detailed synopses after Soul Shaker has finished. It takes me quite some time to do that could be better spent either writing new material or elsewhere in general. Instead, for the new era, I will write brief synopses, but include instead, more information that the PC's might find during the gaming session that can be read online instead of during the gaming session. E.g. If the heroes find a book, I will upload the book information as part of a session write up. This way, a player can still be reminded of what happened, but also have more hot points as reminders of what they are trying to achieve.
I am pleased to report that I have been more constructive this week than I have for a long time. I have also had one or two more ideas that I want to script regarding new era Combination Chests. I liked the way these worked in Soul Shaker, along with the various skills and spells, and I have come up with some similar ideas for the new era, but in a way that fits better with the new mechanics. I have not even started to script this yet, but I am hoping to use some of the scripts I have already written (with some minor adjustments), and that it all works out as planned. I will go into more details about these in a future post.
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